Collapsus
About Me

- ChristinaYA
- Video Production major. From China. Have been in the U.S. for 4 years.
Friday, March 11, 2011
Assignment 9A ( I should have something interesting, but...)
So, this one is the last critique/reflection/blog, whatever you like to call it, about the last project: Video Game Design!!!!
Honestly, I kind of forget what we have talked about in class. I will try my best to recall of the details from last week.
Anyway, First of all, I think the one of the weak parts of the presentation is we did not well prepare for the presentation, because we just got together did the powerpoint. In our meeting on Thursday, we had a lot of good ideas but we didn't prepare to present to the class, like the story. I think audience did not get the story very well. When we did the powerpoint, we mainly focused on the criteria on the grading sheet other than do a real pitch presentation. So, basically the game we came up with is a horror survival game. This player wakes up in a jungle and he can only sees things right in front of his face. The player has to find a way out from his current place and escape from all the monsters. He does not have any weapon. Only things that save him from dying is keep the lantern light (which scares the monster away) and find food, water and a place to sleep.
I think we focused more about on mechanics and rules other than the story itself. I mean we did not talk about what will happen if he finds way out of jungle. My idea was when he is out he is in another setting. Eric's idea was after all the surviving and escaping, there will be a huge glass ball, which when the player try to find the end, he discovers it just a circle. Eric also thinks in the beginning of the game, he wakes up in a lab that he is treated for a scientific experimentation. In addition, we have the pick up object and use the object control, but we did not talk about the objects that the player may pick up, except food and drink. I don't know if we talked about the weapon we may give to player at certain point or not, but we discussed in the meeting. However, all of these great idea we did not come across in the presentation.
Another weakness I think is we didn't get each point as clear as we could. For example, in the presentation, the rules we talked about are very basic, which makes the game seems easy. I think we should have more rules, more powerful rules for the game. For the sound and the guide, we just gave 3 examples and briefly presented. Because the vision of the game will be very dark, the players has to react most depending on the sound. This I think is the most important part of the game, but we did not get much detail on this.
The hardest thing of the designing the game is come up with rules, because along the game, we have to think of thousands of possibilities, and along these possibilities, there will be thousands of different rules. The basic ones are easy, like in our game, the rule of keep the sanity and health level. However, if we really going to develop this game, the rules are still the hardest. For example, if we have the player to pick up a object, there will be the rules of the object: how many times he can use and where he use; if there are different types of monsters, how fast the player has to run away from the monster or how much oil he should have to keep the lantern light and the monsters away, etc. I think the game design is much harder than make a movie and a television show.
Overall I think this presentation could be much better if we put a lot effort in it. We also should be more enthusiastic so that the game will be more attractive!!
Honestly, I kind of forget what we have talked about in class. I will try my best to recall of the details from last week.
Anyway, First of all, I think the one of the weak parts of the presentation is we did not well prepare for the presentation, because we just got together did the powerpoint. In our meeting on Thursday, we had a lot of good ideas but we didn't prepare to present to the class, like the story. I think audience did not get the story very well. When we did the powerpoint, we mainly focused on the criteria on the grading sheet other than do a real pitch presentation. So, basically the game we came up with is a horror survival game. This player wakes up in a jungle and he can only sees things right in front of his face. The player has to find a way out from his current place and escape from all the monsters. He does not have any weapon. Only things that save him from dying is keep the lantern light (which scares the monster away) and find food, water and a place to sleep.
I think we focused more about on mechanics and rules other than the story itself. I mean we did not talk about what will happen if he finds way out of jungle. My idea was when he is out he is in another setting. Eric's idea was after all the surviving and escaping, there will be a huge glass ball, which when the player try to find the end, he discovers it just a circle. Eric also thinks in the beginning of the game, he wakes up in a lab that he is treated for a scientific experimentation. In addition, we have the pick up object and use the object control, but we did not talk about the objects that the player may pick up, except food and drink. I don't know if we talked about the weapon we may give to player at certain point or not, but we discussed in the meeting. However, all of these great idea we did not come across in the presentation.
Another weakness I think is we didn't get each point as clear as we could. For example, in the presentation, the rules we talked about are very basic, which makes the game seems easy. I think we should have more rules, more powerful rules for the game. For the sound and the guide, we just gave 3 examples and briefly presented. Because the vision of the game will be very dark, the players has to react most depending on the sound. This I think is the most important part of the game, but we did not get much detail on this.
The hardest thing of the designing the game is come up with rules, because along the game, we have to think of thousands of possibilities, and along these possibilities, there will be thousands of different rules. The basic ones are easy, like in our game, the rule of keep the sanity and health level. However, if we really going to develop this game, the rules are still the hardest. For example, if we have the player to pick up a object, there will be the rules of the object: how many times he can use and where he use; if there are different types of monsters, how fast the player has to run away from the monster or how much oil he should have to keep the lantern light and the monsters away, etc. I think the game design is much harder than make a movie and a television show.
Overall I think this presentation could be much better if we put a lot effort in it. We also should be more enthusiastic so that the game will be more attractive!!
Thursday, March 10, 2011
Assignment 8B
I really like all heros and villain. I can't decide whether they are below me or above me because every one is creative. But!! I have to my homework!! So, here we go:


The first group I am going to critique is the hero and villain of Mike and Chad. Obviously I am going to talk about contrast in colors. They choose different hue: red vs. yellow/purple, and different color schemes: monochromatic vs. complementary. For the watermelon man (I don't know the name), because he is only in red hue (exclude the little green), the saturation is different in the face and the hand and the tone which differentiates the different part of the body. The brightness, here darkness fit the most, the darkness of the color the artist choose the black. This shows the character’s darkness inside his heart. Compare to the villain, hero that in yellow shows he is very energetic and willing to fight with darkness. the brightness on his body separates the face and create a 3D feel. The purple cloak provide information about the hero’s characteristics, and also contrasts with the villain. In affinity, they are all fruit (Obviously!!). Because the similar styles, they are in the same world. I think it is very creative that they choose the fruit rather than human being. Banana and watermelon are perfect for contrast of color. I wonder why don’t they choose apple. Maybe watermelon has seed that can be weapon? Mike and Chad have done very nice job!!


The one about lighting I choose Emily and Adam’s characters, because I think they, especially Emily, applies the light brilliantly just by color pencil. In the picture that Emily drew, the main light shows on the villain’s face, which drag audience’s attention to the character, which is the main purpose. She also provide actual light comes from the traffic lights and road lights. Even though there is a sharp light on the villain’s face, the shadows and darkness of the costume express she is antagonist, which is supposed be bad. For the hero, he doesn’t have a background, but he specified the shadow. I think those shadows are always ignored when we are drawing. He is very detailed on the shadow under the hair, under the cloak and on the ground. However, compared to the villain, this character has much less symbol and mood just look at the lighting. The mood is presented by the pose of this character, which shows him is an unhappy and mess guy. In addition, their styles are very different, or I can say the hero and villain have nothing in common. I think they should have something that is same to show they are in the same world. But!!! I love the drawings!!!
Sam and Colin's animation
Finally!!! Sam and Colin’s animations don’t contain a story like many people do, but I choose to critique theirs because this one is focus on movement. Because they want to contrast from each other, the hero moves straight while the villain moves irregularly. The hero walk straightly, fly straightly, and when he turns, he turns in 90 degree angle. In contrast, the villain moves unexpectedly, sometimes straight, sometimes around. When the hero get ready to fly, he squashes when he bend down and sketches when he is walking in the end of the animation. The villain, however, flies around instead of walking, his weight shows when he sees a target and try to speed up. In the animation, they don’t have overlapping movements, because the drawings are very simple. I think it is really hard to have overlapping movement. I have to be careful on two or more object moving. But!!!! This animation is very well done!!! ( I think I put this after every essay)
This is it for the animations and characters. I choose them not because they are below me, is because I have something to critique. Everyone has done FABULOUS job!!!!!


The first group I am going to critique is the hero and villain of Mike and Chad. Obviously I am going to talk about contrast in colors. They choose different hue: red vs. yellow/purple, and different color schemes: monochromatic vs. complementary. For the watermelon man (I don't know the name), because he is only in red hue (exclude the little green), the saturation is different in the face and the hand and the tone which differentiates the different part of the body. The brightness, here darkness fit the most, the darkness of the color the artist choose the black. This shows the character’s darkness inside his heart. Compare to the villain, hero that in yellow shows he is very energetic and willing to fight with darkness. the brightness on his body separates the face and create a 3D feel. The purple cloak provide information about the hero’s characteristics, and also contrasts with the villain. In affinity, they are all fruit (Obviously!!). Because the similar styles, they are in the same world. I think it is very creative that they choose the fruit rather than human being. Banana and watermelon are perfect for contrast of color. I wonder why don’t they choose apple. Maybe watermelon has seed that can be weapon? Mike and Chad have done very nice job!!


The one about lighting I choose Emily and Adam’s characters, because I think they, especially Emily, applies the light brilliantly just by color pencil. In the picture that Emily drew, the main light shows on the villain’s face, which drag audience’s attention to the character, which is the main purpose. She also provide actual light comes from the traffic lights and road lights. Even though there is a sharp light on the villain’s face, the shadows and darkness of the costume express she is antagonist, which is supposed be bad. For the hero, he doesn’t have a background, but he specified the shadow. I think those shadows are always ignored when we are drawing. He is very detailed on the shadow under the hair, under the cloak and on the ground. However, compared to the villain, this character has much less symbol and mood just look at the lighting. The mood is presented by the pose of this character, which shows him is an unhappy and mess guy. In addition, their styles are very different, or I can say the hero and villain have nothing in common. I think they should have something that is same to show they are in the same world. But!!! I love the drawings!!!
Sam and Colin's animation
Finally!!! Sam and Colin’s animations don’t contain a story like many people do, but I choose to critique theirs because this one is focus on movement. Because they want to contrast from each other, the hero moves straight while the villain moves irregularly. The hero walk straightly, fly straightly, and when he turns, he turns in 90 degree angle. In contrast, the villain moves unexpectedly, sometimes straight, sometimes around. When the hero get ready to fly, he squashes when he bend down and sketches when he is walking in the end of the animation. The villain, however, flies around instead of walking, his weight shows when he sees a target and try to speed up. In the animation, they don’t have overlapping movements, because the drawings are very simple. I think it is really hard to have overlapping movement. I have to be careful on two or more object moving. But!!!! This animation is very well done!!! ( I think I put this after every essay)
This is it for the animations and characters. I choose them not because they are below me, is because I have something to critique. Everyone has done FABULOUS job!!!!!
Blog Assignment 7
I posted videos in early posts.
The two videos are different genres and have different styles. They both have music throughout the story, but in the second video, instead of the background like the first one, it is more like leitmotif for the characters. Furthermore, the first video is in color while the second one is in black and white. Within these two videos, there are both contrast and affinity in movement and lines.
For the movement, both videos definitely have left and right movement, I mean the movement of the characters within in the frame. However, in contrast, the second video have more in and out movement than the first one. In the first video, only when the boy gets up and leaves the room and the girl walks out from elevator has the in and out movement. In the second one, more in and out movement appears when the girl come down from the stairs, walk toward the boy and leaves the boy. In addition, in the second video, there are more movements in general than the first video, which subconsciously shows that the characters in the second movement are more energetic. Since it is supposed to be a silent movie, the movement tells story other than dialogue.
Two videos manipulate lines differently. In the beginning of the video #2, the stair rails point to the main character and her head is in the square window, so the main focus is on her. When she is on the bench, the lines of bench point up to the girl’s face. Because the shots in second video are most two shot and over the shoulder, the virtual lines from the characters’ eyes show they are looking at each other. In the first video, only when the girl comes out from the elevator are two shot, others all close up when they are having conversation. The virtual lines from characters to the end of the frame is longer. For example, when the girl looks at left, she is in right side of the frame, and the boy is opposite. This shows the two characters are not right next to each other, and the lines shows that they are face to each other.
Both videos are cool, because this is the first time we work together, but no one ruins the team atmosphere. I think next time we can have more footages before we wrap up, because when I edit the second one, many of them are repeating, you can see.
The two videos are different genres and have different styles. They both have music throughout the story, but in the second video, instead of the background like the first one, it is more like leitmotif for the characters. Furthermore, the first video is in color while the second one is in black and white. Within these two videos, there are both contrast and affinity in movement and lines.
For the movement, both videos definitely have left and right movement, I mean the movement of the characters within in the frame. However, in contrast, the second video have more in and out movement than the first one. In the first video, only when the boy gets up and leaves the room and the girl walks out from elevator has the in and out movement. In the second one, more in and out movement appears when the girl come down from the stairs, walk toward the boy and leaves the boy. In addition, in the second video, there are more movements in general than the first video, which subconsciously shows that the characters in the second movement are more energetic. Since it is supposed to be a silent movie, the movement tells story other than dialogue.
Two videos manipulate lines differently. In the beginning of the video #2, the stair rails point to the main character and her head is in the square window, so the main focus is on her. When she is on the bench, the lines of bench point up to the girl’s face. Because the shots in second video are most two shot and over the shoulder, the virtual lines from the characters’ eyes show they are looking at each other. In the first video, only when the girl comes out from the elevator are two shot, others all close up when they are having conversation. The virtual lines from characters to the end of the frame is longer. For example, when the girl looks at left, she is in right side of the frame, and the boy is opposite. This shows the two characters are not right next to each other, and the lines shows that they are face to each other.
Both videos are cool, because this is the first time we work together, but no one ruins the team atmosphere. I think next time we can have more footages before we wrap up, because when I edit the second one, many of them are repeating, you can see.
Thursday, March 3, 2011
Our Lovely Coach, Eric Williams, RAPPED in the class!!!
I only have last part of it. This is only for MDIA 203 class people. Ask Eric if you want to show in other place!!
Tuesday, March 1, 2011
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